Crossing-based selection with virtual reality head-mounted displays
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所属单位:计算机科学与技术学院/人工智能学院/软件学院
发表刊物:Conf Hum Fact Comput Syst Proc
摘要:This paper presents the first investigation into using the goal-crossing paradigm for object selection with virtual reality (VR) head-mounted displays. Two experiments were carried out to evaluate ray-casting crossing tasks with target discs in 3D space and goal lines on 2D plane respectively in comparison to ray-casting pointing tasks. Five factors, i.e. task difficulty, the direction of movement constraint (collinear vs. orthogonal), the nature of the task (discrete vs. continuous), field of view of VR devices and target depth, were considered in both experiments. Our findings are: (1) crossing generally had shorter or no longer time, and higher or similar accuracy than pointing, indicating crossing can complement or substitute pointing; (2) crossing tasks can be well modelled with Fitts’ Law; (3) crossing performance depended on target depth; (4) crossing target discs in 3D space differed from crossing goal lines on 2D plane in many aspects such as time and error performance, the effects of target depth and the parameters of Fitts’ models. Based on these findings, we formulate a number of design recommendations for crossing-based interaction in VR. © 2019 Association for Computing Machinery.
是否译文:否
发表时间:2019-05-02
合写作者:Huang, Susu,袁家斌,Ren, Xiangshi,Tian, Feng
通讯作者:涂华伟